Grow your conversions ★★★★★ 5.0 · 150+ brands
Free Audit →
Leading AI Agency

Creative Performance
Agency

Apps, Games & ecommerce – we accelerate your business with AI‑powered creative and performance marketing.

Live reporting dashboard
AI‑assisted insights
ROAS (7 days)
4.8x
+23% vs prev. 7 days
CPA (last 30 days)
€21.92
−18% vs baseline
Ad spend (7 days)
€127K
+8% vs prev. 7 days
Performance trend — last 7 days
New creative v3 live
Day 1Day 2Day 3Day 4Day 5Day 6Day 7
CPA dropped from €26.80 → €21.92 in 7 days
Current period
Previous period
Subscription app — ROAS up 48% in 7 days
Admiral Media performance account
100% Remote · Mobile Games Specialist · 35 Markets

Mobile Game User Acquisition That Actually Scales

Admiral Media is a 100% remote specialist paid UA agency for mobile game studios and subscription app teams. We run the full UA stack across Apple Search Ads, TikTok, Meta and Google UAC for studios that need to move CPI and ROAS, not sit through another dashboard tour.

Response within 24 hours · No lock-in contracts · 4.9 on Clutch across 44 verified reviews

+45%
ROAS lift for Star Chef 2 with AI creatives
-66%
CPA reduction for FET, subscriptions +162%
35
global markets we run paid UA in
4.9 / 5
Clutch rating across 44 verified reviews
Trusted by mobile-first teams worldwide
ShopBackOmioImmoScout24GlovoNeuroNationFastic
The problem

Most mobile game UA quietly burns 30-40% of budget before anyone notices

Every scaled studio has a version of this story. CPI drifted slowly, creative fatigue went undiagnosed, SKAN schema was never tuned, and 90-day ROAS started decaying one cohort at a time. Here is what we see break first.

01

Creative fatigue eats your budget before you see it

A hero concept that worked in month one is tired in 7-10 days on TikTok and Meta. Most studios only notice when CPI has already drifted 30% and D7 cohorts are rolling in softer. By then you are scaling a concept the algorithm has already stopped rewarding.

02

Post-ATT attribution hides the signals that matter

SKAN coarse-grained postbacks and consent opt-out shrink deterministic coverage below 55% on iOS. Without a clean conversion-value schema tuned to your LTV curve, last-click dashboards point you at the wrong winners and quietly kill payback.

03

LTV blind UA optimises for the wrong player

Optimising on installs or even D1 paying users hands your bids to the algorithm’s cheapest audience, not your best. Without pLTV integrated into bid strategy and SKAN value mapping, you scale volume and watch 90-day ROAS decay.

The framework

The Admiral Performance Loop, built for mobile games

Five phases running in parallel, not sequentially. Every phase feeds the next, every week. This is the operating system behind every scaled gaming engagement we run, from casual puzzle titles to hardcore strategy.

PHASE 01

Signal Capture

We audit your MMP, SKAN schema, server-side CAPI and event taxonomy. Measurement comes first so everything after is steering, not guessing.

PHASE 02

Creative Velocity

AI-assisted concept generation, playable and UGC production, weekly hook iteration cycles. We ship three fresh concept variants per week per scaled campaign.

PHASE 03

Audience Modeling

Lookalike layering, exclusion logic, SKAN value cohorts, pLTV seeds. We train the algorithm on your highest-payback players, not your cheapest installs.

PHASE 04

ROAS Forecasting

pLTV curves by cohort, payback-period modeling, bid-strategy alignment. We plan budgets against predicted D90 ROAS, not reported D1 installs.

PHASE 05

Scale Architecture

Channel diversification, budget reallocation rules, geo expansion roadmaps. We build a media mix that compounds instead of plateauing at one channel’s ceiling.

Channels

The full paid UA stack for mobile games

Channel mix is a function of genre, geo and SKAN readiness, not preference. We run every major acquisition channel for mobile games and plan the blend against your LTV curve, not the platform rep pitching you last week.

IOS

Apple Search Ads

High-intent iOS installs from the App Store. We run branded, category and discovery keywords, plus Custom Product Pages tuned per creative concept.

UGC

TikTok Ads

Spark Ads, in-feed and TopView for casual, midcore and hypercasual. Creator briefs, whitelisting, and hook testing at the cadence TikTok actually rewards.

SCALE

Meta Ads

Facebook and Instagram App Campaigns for broad audiences. Advantage+ setups, creative diversification, and event optimization tuned to your SKAN value schema.

VOLUME

Google UAC

Google App Campaigns with conversion-value bidding. Critical for Android scale and high-intent iOS incremental volume.

PLAYABLES

AppLovin + Unity

Playable ads on in-app networks for casual, puzzle and hypercasual. Separate creative stack, separate bidding logic, real incremental reach.

DSP

Moloco + Liftoff

Programmatic and DSP layers for retention and re-engagement, not just acquisition. Useful once your first-party data matures past initial scale.

The KPI stack

Metrics we actually steer on

Installs are a diagnostic, not a goal. These are the signals our weekly reviews lead with and the ones your executive update should be built around.

KPI What it measures How we use it
CPI Cost per install Diagnostic only. Meaningless without retention and ARPU context.
IPM Installs per thousand impressions Creative performance signal. Early warning for hook fatigue.
D1 / D7 / D30 Retention curves Cohort quality check. Predicts LTV before LTV is measurable.
ARPU Average revenue per user Blended signal across IAP and subscription tiers.
pLTV Predicted lifetime value Bid-strategy input. Drives SKAN conversion-value mapping.
ROAS D7 / D14 / D30 Return on ad spend Payback rhythm. The actual P&L signal, cohorted by campaign.
Benchmarks

Mobile game UA benchmarks by genre, 2026

Rough bands we see across scaled clients in North America and Europe. iOS tends to run 2x to 3x Android on like-for-like targeting. Use as a sanity check, not a target.

Hypercasual
CPI $0.20-$0.80
D1 25-35%
D7 5-8%
ROAS D7 40-90%
Casual Puzzle
CPI $1-$3
D1 35-45%
D7 12-18%
ROAS D7 25-55%
Midcore RPG
CPI $3-$8
D1 45-55%
D7 18-28%
ROAS D7 15-35%
Hardcore
CPI $5-$15+
D1 55-65%
D7 25-35%
ROAS D7 10-25%
Testimonials

What founders and growth leads say

A small sample of operator feedback from scaled Admiral engagements across gaming, subscription and consumer apps. No anonymous quotes, no manufactured praise.

With the Admiral team we scaled our paid social spend by more than 200% while hitting our target ROAS.

Jakob Futorjanski
Co-founder, NeuroNation

Outstanding results from day one. The AI creative approach changed our growth trajectory.

Hatem Ahmed
CMO, Inshallah

Professional, data-driven, and always pushing for better performance.

Vincent Adorian
Head of Growth, TIER

The best performance marketing partner we have worked with. Their AI creatives deliver consistently better results.

Michelle Murcia
Growth Lead, StoryBeat
How we work

From audit to scale, in four phases

Every gaming engagement follows the same four-phase shape. Audit first, plan second, ship third, scale fourth. Nothing gets scaled that has not first been measured cleanly.

1

UA Audit

Attribution, SKAN schema, event taxonomy, creative inventory, historical ROAS curves. Two-week diagnostic that tells you what is actually broken before we propose a spend plan.

2

Plan & Build

Media mix, budget pacing, creative roadmap, measurement stack. We ship a written plan, not a slide deck, and you sign off before a single dollar of media moves.

3

Ship & Iterate

Campaign build, creative production, weekly iteration rhythm. Three new concept variants per week per scaled campaign, platform-level optimization daily.

4

Scale & Report

Queryable ROAS dataset weekly, cohort views monthly, pLTV reforecasts quarterly. You read the data directly, we explain the exceptions, not the obvious.

FAQ

Mobile game UA, the honest answers

The questions we actually get in first calls, answered in the same language we would use on the kickoff.

What is mobile game user acquisition?
Mobile game user acquisition is the process of acquiring new players through paid advertising on Apple Search Ads, TikTok, Meta, Google UAC and in-app networks like AppLovin and Unity. The goal is to acquire players at a CPI that allows for profitable lifetime value, measured through SKAN-compliant attribution and pLTV modeling rather than last-click installs.
What CPI should I expect for mobile game user acquisition?
CPI varies by genre. Hypercasual games sit at $0.20 to $0.80, casual puzzle at $1 to $3, midcore and RPG at $3 to $8, and hardcore or strategy at $5 to $15 or more. iOS CPIs run roughly 2 to 3 times Android CPIs on comparable targeting. These bands shift with ATT consent rates, creative quality and SKAN setup maturity.
Which channel is best for mobile game UA?
There is no single best channel. Casual and hypercasual titles lean hard on TikTok and AppLovin with strong short-form and playable creative. Midcore titles balance Meta, Google UAC and Apple Search Ads. Hardcore titles push Apple Search Ads and Meta with influencer and community-led creative layers. We pick the mix against your genre, SKAN readiness and LTV curve.
How long before we see results from paid UA?
CPI stabilization and creative hit-rate lift appear inside 30 to 45 days as platform learning completes. Full LTV-based optimization and scaled ROAS emerge by day 60 to 90. Anyone promising ROAS lift inside two weeks is measuring installs, not P&L.
What does Admiral charge for a mobile game UA engagement?
Specialist paid UA engagements start around $15,000 per month in managed fees, scaled with media spend. Most clients engage on performance-aligned terms tied to ROAS and payback windows rather than hourly retainers. We do not mark up media spend.
Are you a local agency or a remote one?
Admiral Media is a 100% remote specialist paid UA agency. We serve mobile game studios in 35 global markets and run campaigns against every timezone your players live in. Everything is delivered remotely by a distributed team of UA managers, creative strategists, measurement leads and platform specialists.
How do you build creative for mobile games without an in-house studio?
We operate a hybrid creative engine. AI-assisted concept generation handles variation velocity, a global remote creator network ships UGC, and dedicated gaming motion designers produce playables and high-polish hero spots. You see three fresh concept variants per week per scaled campaign.
Can Admiral run post-ATT iOS UA for my game?
Yes. Every iOS engagement starts with a SKAN schema audit, conversion-value mapping against your LTV curve, and deterministic-plus-modelled measurement through your MMP. Meta CAPI and TikTok events API are configured server-side by default. We also run Apple Search Ads heavily because it sits above ATT and delivers deterministic signal at scale.

Ready to scale your mobile game UA?

Start with a free UA audit. We will review your attribution, creative and bid strategy and hand you a written punch list. No slides, no sales theatre. If we are not the right team to fix it, we will tell you that too.

✓ Response in 24h  ·  ✓ No lock-in contracts  ·  ✓ 4.9★ on Clutch (44 reviews)

Get in touch with us