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Ad creative for mobile apps and games

AI creative vs in-house, creators and agencies for apps and games

Five ways app and game teams produce UA creative, compared on cost, speed, volume, art style and who acts on the results. Ours is one of the five, so here are its published results: 70% lower cost per result for Fastic and +45% ROAS for Star Chef 2.

Last verified 6 October 2026Published by Admiral Media, model five of fiveNo companies named, no invented prices

  • 4.9 on Clutch from 48 reviews
  • €500M+ ad spend managed
  • 200+ apps scaled
  • Silver at The Drum Awards EMEA 2026
  • Clutch Global Champion 2025

Another model fits if

  • your art team already ships new ads every week (in-house)
  • you need real faces and voices in one market (creators)
  • you need a launch trailer or a rebrand (agency), or a first low-budget test (AI tools)
Backed by published results

Choose the AI Creative Factory if

  • your game has an art style to protect: Star Chef 2 got ten times the creative output and +45% ROAS.
  • your creative has to answer to cost per result: Fastic’s fell 70%, and the work won Silver at The Drum Awards.
  • your UA needs new ads every month: batches of 20, 40 or 80 videos, briefed from what the last batch did.

What every app and game needs

New hooks every month, ads cut for every placement, and someone who reads installs, CPI and ROAS before briefing the next round.

Admiral Media is an official partner ofGoogleMetaTikTokSnapchat
  • Glovo
  • FreeNow
  • Omio
  • Cookpad
  • ShopBack
  • NeuroNation
  • Fastic
  • Thomas Sabo
  • Miles Mobility
  • Petit BamBou
  • Breeze
  • TorAlarm
  • Inshallah

The real decision

Not AI or human. Who owns CPI and ROAS?

Most app and game teams reach this decision the same way. Spend grows, the same few ads have run for weeks, CPI creeps up, and someone says it out loud: we need more creative than we can make.

On Meta, TikTok and Google App campaigns, the platforms now do most of the targeting. What you still control is the creative: the hook in the first seconds, the format and the message. That makes creative volume and creative learning the main levers on CPI and ROAS.

So the useful question is not AI or human, because all five models use both. It is how close the people making the ads sit to your install and revenue data, and who answers for the number after launch. We buy media and produce AI creative for apps and games, so we have a side; the comparison still says when another model is the right call.

The comparison

Five ways to produce app and game ad creative

Eight questions that decide it in practice. Only one cost cell shows a price, because only one model publishes it. For the others we describe what drives the cost.

Five ways to produce ad creative for mobile apps and games, compared
CriterionModel 01In-house creative teamModel 02Freelancers and UGC creatorsModel 03Traditional creative agencyModel 04Self-serve AI video toolsCreative and media in one teamAdmiral Media AI Creative Factory
What drives the costSalaries, tools and management time. Fixed whether you ship four ads a month or forty, so cost per ad only falls at high volume.Per video or per day, varying widely by market and creator. No overhead, but every brief and review costs your team hours.Project fees or a retainer. Concepting, craft and review rounds drive the cost, not the number of finished ads.A software subscription plus your team's hours. The subscription is the small number.Published per batch: €10,000 for 20 videos, €16,000 for 40, €29,000 for 80, concept and production included. One month rolling.
Brief to live adsFast once the team knows your game or app. Slow to get there: hiring and onboarding take months before the first ad ships.Quick for one video. Slower as soon as you coordinate several creators, each with their own schedule.Weeks per project. Review rounds are part of what you are buying.A rough cut in minutes. Getting from a rough cut to an ad worth real budget is where the hours go.Each batch moves as a set: concepts, AI production and human QA, then a wave of ads goes live together. New clients see first ads live in weeks three to four.
New ads per monthCapped by headcount. Launches, live events and seasonal pushes all compete for the same people.Grows with the number of creators, and so does your coordination work.A handful of crafted pieces per project. Not built for dozens of variants a month.Unlimited on paper. In practice, capped by whoever on your team edits, checks and exports to each placement.20, 40 or 80 finished video ads per batch, up to 15, 30 or 60 seconds each, plus static ads.
Art style and brand controlThe strongest of any model. Your artists already live inside the game's look and the app's tone.Depends on the brief and your review. The range across creators is wide, which is sometimes the point.Very high. Protecting the brand is much of what this model sells.Yours to manage. Without templates and review, fast volume drifts away from the game's look.Built on your brand guidelines and store assets, with a creative strategist and a human editor on every ad. Star Chef 2 kept its art style at ten times the output.
Formats for app and game UAWhatever your team can make. Gameplay capture, motion and static are common; real-face UGC usually needs outside creators.Real faces and voices: testimonials, reactions and local UGC. Game footage and motion depend on each creator.Launch films, key art and campaign ideas. Performance cut-downs are often a separate scope.Avatar UGC, templates and simple motion. Matching a specific game art style takes skilled hands.AI UGC, video, motion and static ads, with music, subtitles and colour, spec'd for Meta, TikTok, YouTube and more.
Sees installs, CPI and ROASOnly if UA and creative share dashboards and sit together. In many studios that link is weaker than the org chart suggests.Rarely. Creators get a brief, not your dashboard, and seldom learn which video drove installs.Usually not. The engagement tends to end at delivery, before the install data exists.No. The tool cannot see your campaigns, so it cannot tell you which hook to make more of.Yes. We buy the media, so each batch is briefed from what the last one did on installs, CPI and ROAS.
Who acts on the resultsYour UA manager, if there is time left after briefing and reviewing.You. You read the results and write the next brief.Nobody, unless you commission a new round.You, entirely.We do. Creative and media sit in one team, so the next round is already part of the job.
Pick it whenYour art team is the product's moat, it already ships new ads every week, and you want the skills to compound in-house.You need real creators in one market or language, or you are testing a new market before committing budget.You need a launch trailer, a rebrand or a campaign idea that has to live beyond the ad feed.You have a small budget, a first test, or an editor with spare hours.You spend every week on Meta, TikTok or Google, need new ads every month, and want one team accountable for CPI and ROAS.
Model 01

In-house creative team

What drives the cost
Salaries, tools and management time. Fixed whether you ship four ads a month or forty, so cost per ad only falls at high volume.
Brief to live ads
Fast once the team knows your game or app. Slow to get there: hiring and onboarding take months before the first ad ships.
New ads per month
Capped by headcount. Launches, live events and seasonal pushes all compete for the same people.
Art style and brand control
The strongest of any model. Your artists already live inside the game's look and the app's tone.
Formats for app and game UA
Whatever your team can make. Gameplay capture, motion and static are common; real-face UGC usually needs outside creators.
Sees installs, CPI and ROAS
Only if UA and creative share dashboards and sit together. In many studios that link is weaker than the org chart suggests.
Who acts on the results
Your UA manager, if there is time left after briefing and reviewing.
Pick it when
Your art team is the product's moat, it already ships new ads every week, and you want the skills to compound in-house.
Model 02

Freelancers and UGC creators

What drives the cost
Per video or per day, varying widely by market and creator. No overhead, but every brief and review costs your team hours.
Brief to live ads
Quick for one video. Slower as soon as you coordinate several creators, each with their own schedule.
New ads per month
Grows with the number of creators, and so does your coordination work.
Art style and brand control
Depends on the brief and your review. The range across creators is wide, which is sometimes the point.
Formats for app and game UA
Real faces and voices: testimonials, reactions and local UGC. Game footage and motion depend on each creator.
Sees installs, CPI and ROAS
Rarely. Creators get a brief, not your dashboard, and seldom learn which video drove installs.
Who acts on the results
You. You read the results and write the next brief.
Pick it when
You need real creators in one market or language, or you are testing a new market before committing budget.
Model 03

Traditional creative agency

What drives the cost
Project fees or a retainer. Concepting, craft and review rounds drive the cost, not the number of finished ads.
Brief to live ads
Weeks per project. Review rounds are part of what you are buying.
New ads per month
A handful of crafted pieces per project. Not built for dozens of variants a month.
Art style and brand control
Very high. Protecting the brand is much of what this model sells.
Formats for app and game UA
Launch films, key art and campaign ideas. Performance cut-downs are often a separate scope.
Sees installs, CPI and ROAS
Usually not. The engagement tends to end at delivery, before the install data exists.
Who acts on the results
Nobody, unless you commission a new round.
Pick it when
You need a launch trailer, a rebrand or a campaign idea that has to live beyond the ad feed.
Model 04

Self-serve AI video tools

What drives the cost
A software subscription plus your team's hours. The subscription is the small number.
Brief to live ads
A rough cut in minutes. Getting from a rough cut to an ad worth real budget is where the hours go.
New ads per month
Unlimited on paper. In practice, capped by whoever on your team edits, checks and exports to each placement.
Art style and brand control
Yours to manage. Without templates and review, fast volume drifts away from the game's look.
Formats for app and game UA
Avatar UGC, templates and simple motion. Matching a specific game art style takes skilled hands.
Sees installs, CPI and ROAS
No. The tool cannot see your campaigns, so it cannot tell you which hook to make more of.
Who acts on the results
You, entirely.
Pick it when
You have a small budget, a first test, or an editor with spare hours.
Creative and media in one team

Admiral Media AI Creative Factory

What drives the cost
Published per batch: €10,000 for 20 videos, €16,000 for 40, €29,000 for 80, concept and production included. One month rolling.
Brief to live ads
Each batch moves as a set: concepts, AI production and human QA, then a wave of ads goes live together. New clients see first ads live in weeks three to four.
New ads per month
20, 40 or 80 finished video ads per batch, up to 15, 30 or 60 seconds each, plus static ads.
Art style and brand control
Built on your brand guidelines and store assets, with a creative strategist and a human editor on every ad. Star Chef 2 kept its art style at ten times the output.
Formats for app and game UA
AI UGC, video, motion and static ads, with music, subtitles and colour, spec'd for Meta, TikTok, YouTube and more.
Sees installs, CPI and ROAS
Yes. We buy the media, so each batch is briefed from what the last one did on installs, CPI and ROAS.
Who acts on the results
We do. Creative and media sit in one team, so the next round is already part of the job.
Pick it when
You spend every week on Meta, TikTok or Google, need new ads every month, and want one team accountable for CPI and ROAS.

Model by model

What each model wins on, and what it costs you

Model 01

In-house creative team

Wins on

Product knowledge, art-style fidelity, long-term skills and same-day small changes once the team is warm.

Costs you

Months before the first ad, fixed cost through quiet months, and a hard ceiling when spend suddenly doubles.

Model 02

Freelancers and UGC creators

Wins on

Authentic faces and voices, local formats, low commitment and the option to stop any time.

Costs you

Coordination. Five creators means five briefs, five review threads and five readings of your brand.

Model 03

Traditional creative agency

Wins on

Big ideas, craft and launch moments that have to work outside the performance feed.

Costs you

Volume and iteration speed. The model is scoped around finished projects, not a monthly testing rhythm.

Model 04

Self-serve AI video tools

Wins on

Cost, control and raw speed to a first draft. Useful for internal tests and simple formats.

Costs you

Your team's hours, and the strategy layer. The software renders what you ask for; it cannot tell you what to ask for.

Creative and media in one team

Admiral Media AI Creative Factory

Wins on

Volume briefed from live install and revenue data, the game's own look, and one team accountable for the result.

Costs you

Not the model for a launch trailer or a shoot with real talent. It is built for the monthly UA feed.

Our edge, with proof

What creative and media in one team delivered

Published app and game results. Fastic and Star Chef 2 are AI Creative Factory work; the others pair Admiral creative with Admiral media buying.

Volume that keeps a game's look

Ten times the creative output for Star Chef 2, with +55% CTR and 18% lower CAC, in the game's own art style.

+45%ROAS · Star Chef 2 case study

Clients

What app and game teams say

“Since the beginning of our work with Admiral Media, we have seen only one direction: upwards.”
Phillip WaymanPhillip WaymanCMO, Fastic
“Admiral Media helped us scale creative production while staying consistent with StarChef 2's visual style and brand.”
Shilpa BhatVP Games, 99games
“Admiral always finds new creative ways to drive downloads and is always fully prepared for a meeting.”
Olav HexebergOlav HexebergCo-founder, ØNSK

Published pricing

What the AI Creative Factory costs

Concept, AI production and human QA included, built on your brand guidelines and competitor research. One month rolling. Media management is a separate monthly fee.

Starter

€10,000

per batch · €500 per video ad

  • 20 video ads per batch
  • Up to 15 seconds each
  • Dedicated creative strategist
Most popular

Growth

€16,000

per batch · €400 per video ad

  • 40 video ads per batch
  • Up to 30 seconds each
  • Bi-weekly strategy calls
  • Faster deliveries

Pro

€29,000

per batch · €363 per video ad

  • 80 video ads per batch
  • Up to 60 seconds each
  • Weekly strategy calls
  • Faster deliveries

How a batch works

From your data to live ads, and back

  1. Brief from your dataBrand guidelines, store assets, your strongest and weakest ads, and competitor research.
  2. ConceptsA dedicated creative strategist maps hooks, scripts and formats to each channel and audience.
  3. AI production, human QAAI produces the videos; editors add music, subtitles and colour, and check every ad.
  4. Launch and learnOur media team runs the ads, reads installs, CPI and ROAS, and briefs the next batch.

Fit

Which model fits your app or game?

In-house creative team

A studio whose art team already ships new ads every week

Keep it in-house. The team knows the game's look better than any partner, and the skills compound.

Freelancers and UGC creators

An app entering one new market that needs local faces and voices

Commission local creators. Real people in the right language are hard to replace there.

Traditional creative agency

A game launch that needs a trailer and key art

Brief a creative agency. Launch craft is what that model is built for.

Self-serve AI video tools

A small app running its first paid test with an editor on staff

Start with a self-serve AI tool, and move up once spend and testing grow.

Admiral Media AI Creative Factory

A game that needs volume without losing its art style

The AI Creative Factory gave Star Chef 2 ten times the creative output and +45% ROAS, in its own look.

Admiral Media AI Creative Factory

An app spending every week on Meta, TikTok and Google that needs new ads every month

One team makes and buys the ads; Fastic's cost per result fell 70%.

Questions

AI ad creative for apps and games, answered

Is AI ad creative good enough for mobile game UA?

Yes, when people direct and check it. In the feed an ad has to stop the scroll and show the game's promise in the first seconds; it does not need cinema. Admiral Media's AI Creative Factory gave Star Chef 2 ten times the creative output, +55% CTR and +45% ROAS while keeping the game's art style. Ads that depend on real gameplay footage or a specific real person still start from a capture or a shoot.

Can AI creative keep my game's art style?

It can, when it is built on your own art and checked by people who know it. 99games' VP Games, Shilpa Bhat, said Admiral Media helped scale Star Chef 2's creative production while staying consistent with the game's visual style and brand.

How much does AI video ad production cost?

Admiral Media publishes its AI Creative Factory prices: €10,000 for 20 video ads (€500 each), €16,000 for 40 (€400 each) and €29,000 for 80 (€363 each), with concept, AI production and human QA included, on a one-month rolling plan. Media management is a separate monthly fee. Other models vary too widely to quote one number, because you are comparing salaries, day rates, project fees and software subscriptions.

How many new ads does a mobile app or game need?

It depends on spend, channels and how fast ads tire. Teams spending every week on Meta, TikTok or Google App campaigns usually need new concepts every month, not every quarter. That is why the AI Creative Factory is sold in batches of 20, 40 or 80 videos, so volume can match spend.

Should a game studio build an in-house creative team or use a partner?

Build in-house when the art team is the product's moat and already ships ads weekly. Use a partner when you need more volume than the team can make, or when you want the people making ads to answer to CPI and ROAS. Many studios do both: in-house art for key assets, and a partner for monthly UA volume.

Do AI-made ads work on TikTok, Meta and Google App campaigns?

Yes. Admiral Media runs AI UGC, video and static ads on Meta, TikTok, Google and Snapchat and judges them on installs, CPI and ROAS. The AI Creative Factory cut Fastic's cost per result by 70%, and the work won Silver for AI at The Drum Awards for Marketing EMEA 2026.

Is this comparison neutral?

No page written by one of the options is fully neutral. Admiral Media is model five. We describe the other models without naming companies, publish only figures we can source, and say plainly when another model is the right choice.

Method

How this page was written

The four other models are described as categories, without naming companies, and their costs as cost drivers rather than invented numbers. Admiral Media prices and results come from admiral.media and published case studies, checked 6 October 2026. If anything here is out of date, tell us through the contact page and we will review it within 5 working days.

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