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Kevin Dosanjh,

AI Infrastructure Specialist,

Admiral Media,

Oct 5, 2026

Mobile App Launch Strategy: How to Launch an App That Reaches Scale

A mobile app launch strategy is the sequenced plan that takes an app from its final pre-release build to repeatable, profitable user acquisition: what you validate before release, which market you test in first, which event your campaigns optimize toward at each stage, and the exit criteria that tell you when to spend more. A soft launch is a limited release in one or a few test markets used to validate retention, monetization and acquisition costs before a global rollout. A hard launch is the full release to all priority markets with budgets sized for scale.

Most launch plans fail because the team treats launch day as the finish line. The algorithms that will buy your users know nothing about your app on day one; they learn from the events you send them. A launch strategy is a plan for teaching those systems who your valuable users are, while spending as little as possible on the lesson.

This guide is built on Admiral Media’s work managing more than €500M in mobile ad spend for over 150 mobile brands, including launches and new-market entries for apps such as ØNSK, Inshallah, TIER and Himalaya. It covers the phases, the platform mechanics Apple and Google give you before release, the metrics that should gate each budget step, and the mistakes the Admiral Media team sees most often when a new app goes live.

What does a mobile app launch strategy actually need to decide?

A mobile app launch strategy needs to decide four things: where you launch first, what you measure, which event the ad platforms optimize for, and what result earns the next budget step. Everything else (creative, channel mix, PR, ASO) supports those four decisions.

In Admiral Media’s experience, teams that skip these decisions get a launch that looks busy and teaches nothing. The four decisions break down like this:

  • Launch geography: one or two test markets that resemble your core market in behavior but cost less to learn in, followed by the markets that will carry your revenue.
  • Measurement foundation: an MMP or equivalent attribution setup, a clean in-app event taxonomy, and on iOS a SKAdNetwork or AdAttributionKit conversion value schema that is ready before the first paid impression.
  • Optimization event ladder: the sequence of events your campaigns bid on as data volume grows, typically install, then a registration or activation event, then trial, purchase or value.
  • Gates: the specific retention, conversion and cost thresholds, agreed before launch, that decide whether the next phase gets more budget, more time, or a product fix.

The gates matter most. A launch without pre-agreed gates tends to scale on enthusiasm, and enthusiasm is a poor bidding signal.

Why do so many app launches stall after the first few weeks?

Most app launches stall because the business scales spend before the ad platforms have enough conversion signal to find good users, and before the product has proven it can retain the users it already has. Spend then buys volume, not value, and the unit economics never recover.

The mechanism is algorithmic. Automated bidding on every major network works by predicting which users are likely to complete the event you optimize for. On launch day there is no history, so the model explores broadly and expensively. If the optimization event is too deep (a subscription that only a small share of users reach), the campaign never accumulates enough conversions to exit learning. If the event is too shallow (an install), the system finds the cheapest installers, who are rarely the best users.

Google is explicit about this in its App campaigns best practices guide: for campaigns optimizing toward in-app actions, Google recommends picking an action that is completed by at least 10 different users per day, and setting a daily budget of at least 10 times your target CPA. For install-focused campaigns, the recommendation is a daily budget of at least 50 times your target CPI. Those numbers explain a lot of failed launches: a team sets a deep event and a modest budget, the campaign never reaches the volume the system needs, and the conclusion becomes “paid UA does not work for us” when the real problem was the setup.

The second cause is product. When Admiral Media audits a stalled launch, the drop often happens after install: onboarding that asks too much too early, a paywall shown before any value, or no reason to return on day two. Paid acquisition amplifies whatever the product does; it cannot fix it.

The Admiral Media Launch Ladder Framework

The Admiral Media Launch Ladder Framework is a seven-step sequence that moves a new app from instrumentation to profitable scale, with each step earned by evidence from the previous one. The Admiral Media team uses it for first launches and for entering new markets with an existing app.

  1. Instrument before you spend. Finalize the event taxonomy, attribution setup and iOS conversion value schema before any paid traffic runs. Every install bought without clean measurement is an install you cannot learn from.
  2. Build demand before release. Use App Store pre-orders, Google Play pre-registration, a waitlist or community channels to collect intent signals and give release day a starting cohort.
  3. Soft launch in a test market. Release in one or two markets that behave like your core market. Optimize for volume and learning, not efficiency, and read retention and onboarding completion before anything else.
  4. Prove the funnel with proxy events. Move campaign optimization from install to the earliest event that predicts value and that enough users complete daily, such as registration or first core action.
  5. Hard launch in priority markets. Expand to revenue markets with localized creative and store listings once the soft launch gates are met, and size budgets to the conversion volume the platforms need.
  6. Move down the funnel. As event volume grows, shift optimization to trial, purchase or value events, and judge channels on cohort revenue rather than CPI.
  7. Expand channels and markets. Add new networks and countries one at a time, each with its own test budget and gate, so a weak expansion never contaminates the performance of what already works.

The Admiral Media team would rather spend two extra weeks proving a funnel than two months scaling one that leaks.

What should you set up before launch day?

Before launch day you should have measurement, store listings and a demand-building mechanism in place, because each of them has a lead time that cannot be compressed once the app is live. Paid media can be switched on in an afternoon. Clean data cannot be retrofitted.

How should measurement be set up before the first paid install?

Measurement should be complete before the first paid install: attribution SDK integrated and tested, in-app events named consistently across iOS and Android, revenue events passing the correct currency and value, and the iOS conversion value schema mapped to the events you will optimize toward in the first 30 days.

On iOS this deserves extra care. Privacy-preserving attribution sends limited, delayed data, so the schema decides what you can see at all. Admiral Media’s guide to SKAdNetwork conversion values covers schema design in depth. For a launch, the practical rule is simple: encode the events that happen early in the user journey and that correlate with the value you care about, because events that typically happen after the measurement window closes will never reach the ad network.

The same thinking applies to choosing your first optimization event. Admiral Media’s playbook on app event optimization explains how to pick an event that is frequent enough to train the algorithm and close enough to revenue to be worth optimizing for. At launch, that choice is usually a registration or first core action rather than a purchase.

How can Apple pre-orders and Google Play pre-registration help a launch?

Apple pre-orders and Google Play pre-registration let you collect committed users before release, so launch day starts with a cohort of people who already chose your app. Both platforms offer this natively, with different rules.

According to Apple’s pre-order documentation, a brand-new app can be offered for pre-order with a release day 2 to 180 days after the pre-order is published, and on release day the app automatically downloads onto the devices of people who pre-ordered, who then receive a notification. On Android, Google’s pre-registration guide states that pre-registration campaigns can run for 90 days, after which the app must launch to production, and that you can create one pre-registration reward (an active one-time product) for the lifetime of the campaign.

In practice, the Admiral Media team treats a pre-registration or pre-order campaign as a creative and audience test with a long fuse. Small budgets pointed at pre-registration let you compare messaging angles and audiences weeks before release, which means the first paid campaigns after launch start with known winning concepts instead of guesses.

What changed for new Android developers before production release?

New personal Google Play developer accounts must complete a closed test before they can publish to production. Google’s testing requirements for new personal developer accounts specify that accounts created after November 13, 2023 need at least 12 testers who have been opted in to a closed test continuously for at least 14 days before applying for production access.

If you publish through a newly created personal account, the closed test is on your critical path. Use the two weeks to collect crash reports and onboarding feedback while you finalize store assets.

How should store listings be prepared for launch?

Store listings should be written and designed for conversion before the first paid click, because every paid user lands on the product page and a weak page taxes every channel at once. Prepare the title, subtitle or short description, screenshots and preview video in every launch language, and keep at least one alternative set of screenshots ready to test once traffic arrives.

Localization is more than translation. When Admiral Media worked on NeuroNation’s App Store presence in Korea, the challenge was that the team had no native Korean speaker and the Hangul writing system made keyword combination work difficult. Admiral Media rebuilt the localized title, subtitle and keyword metadata using structured keyword research, comparative analysis and AI-assisted checks of term combinations. The NeuroNation Korea case study reports +43.95% search impressions and +93.10% search downloads after the optimization.

NeuroNation Korea: keywords ranked per position band before and after ASO localization Grouped column chart. Before optimization NeuroNation ranked for 2, 2, 2, 8, 10 and 15 keywords in the Top 1, Top 2-3, Top 4-5, Top 6-10, Top 11-20 and Top 20+ bands. After optimization it ranked for 2, 7, 8, 9, 8 and 22 keywords in the same bands. Keywords ranked per App Store position band, Korea 0 5 10 15 20 25 Number of keywords 2 2 Top 1 2 7 Top 2-3 2 8 Top 4-5 8 9 Top 6-10 10 8 Top 11-20 15 22 Top 20+ App Store search position band Before optimization After optimization Largest gains
Number of keywords NeuroNation ranked for in each App Store search position band in Korea, before and after Admiral Media’s localized metadata optimization. The biggest movement came in the Top 2-3 and Top 4-5 bands. Source: Admiral Media, NeuroNation ASO Korea case study.

The store page is a channel in its own right: organic search in a new market depends on metadata that reflects how locals actually search.

How do you run a soft launch that teaches you something?

A soft launch teaches you something when it has a narrow question, a market chosen to answer that question cheaply, and gates agreed in advance. Without those three, a soft launch is just a quiet launch.

Which markets work best for a soft launch?

The best soft launch markets are ones whose users behave like your target market but cost less to acquire, and where a failed experiment does not damage your brand in the market that matters most. For a consumer app aiming at the US, teams often look at English-speaking markets with lower media costs. For an app targeting a single European country, a neighboring market with similar language or culture can play the same role.

A cheaper market tells you less about your core market, so the Admiral Media team usually pairs one close-fit market for retention reads with, budget allowing, a lower-cost market for creative volume. Admiral Media’s article on calculating the UA budget for a soft launch walks through how to size spend for that first test phase.

What should a soft launch measure first?

A soft launch should measure retention and onboarding completion first, monetization second and acquisition cost third. Cost per install in a soft launch is noisy, because the algorithms are still exploring, while early retention is the clearest signal of whether the product will hold the users you pay for.

The order matters because the fixes differ: retention problems go to product, monetization problems to pricing and paywall design, cost problems to creative and targeting.

Inshallah’s US market entry shows how the reading changes over time. When Admiral Media set up the go-to-market plan for the Muslim dating app in the United States, the early KPI was cost per install, because the first goal was building a community large enough for matching to work. Some channels delivered cheap Android installs, but analysis showed high churn by day 5 and revenue below target from those users. Admiral Media found that iOS users generated significantly higher revenue and nearly twice the retention of Android users, and shifted the main KPI to ROAS, reallocating spend toward iOS on Meta and TikTok. The full story is in the Inshallah iOS growth case study.

How long should a soft launch run?

A soft launch should run until it can answer its question with enough data, which usually means at least long enough to observe the retention window you care about for several weekly cohorts. A subscription app judging week-one trial conversion needs less time than one judging month-one renewals.

Fixed calendar dates are a weak rule; gates are a strong one. If cohorts are too small to read, extend. If the gates are met early, move on.

Launch phase Primary question Typical optimization event KPIs to watch Gate to move on
Pre-launch Is measurement complete and is there demand? None, or pre-registration Event QA pass rate, pre-registrations, creative CTR by angle All core events firing correctly on both platforms; at least one winning creative angle
Soft launch Does the product retain and monetize? Install, then registration D1 and D7 retention, onboarding completion, trial start rate Retention and conversion at or above the thresholds agreed with product and finance
Funnel proof Can campaigns find users who activate? Registration or first core action Cost per activated user, daily event volume per campaign Stable cost per activation with enough daily conversions for automated bidding
Hard launch Does the model hold in revenue markets? Activation, then trial or purchase CAC, cohort ROAS, payback trajectory by market Cohort revenue on track for the payback target
Scale Where is the next profitable dollar? Purchase or value Marginal ROAS, blended efficiency, creative fatigue Marginal returns still above target after each budget step

Which optimization event should campaigns bid on at launch?

At launch, campaigns should bid on the deepest event that enough users complete every day, and then move down the funnel as volume grows. For most new apps that means starting with installs or registrations and graduating to trial, purchase or value events once the data supports it.

This is a trade-off between signal quality and quantity. A purchase event tells the algorithm exactly what you want but may be too rare to learn from; an install event has volume but teaches the model to find installers, not payers.

Two Admiral Media case studies show the ladder in action. When Admiral Media scaled TIER’s micromobility app across multiple markets, the team started with install optimization and moved down the funnel to sign-up optimization once the accounts had enough learnings and data. Campaigns ran in eight languages, and the program added two new channels beside Facebook. According to the TIER case study, the result was +297% new customers and the acquisition budget scaled 5x in less than three months.

For Himalaya’s audio learning app, Admiral Media started with sign-up optimization and moved down the funnel to trial optimization once there was enough data, using multiple levels of proxy-event campaigns to understand funnel drop-off and to build a minimum daily event count. The Himalaya case study reports +875% installs, +676% users acquired and a 79% decrease in CAC across the US, LATAM and Chinese-speaking markets.

Inshallah followed the same logic. After months of community building in the US, the ad networks had gathered enough data to target users more likely to purchase, and in September 2023 Admiral Media shifted the US campaigns to purchase optimization, which the case study describes as producing a significant revenue spike. The common thread: nobody started at the bottom of the funnel. Each step down was earned with volume.

How should creative be planned for an app launch?

Creative for an app launch should be planned as a testing program, not a launch campaign: several distinct concepts at release, a clear rule for what counts as a winner, and production capacity to iterate on winners within days. On automated platforms, creative is the main lever you still control.

With broad, algorithm-led delivery, the creative itself decides who sees the ad: a concept that speaks to a specific pain point selects its own audience. Admiral Media’s creative testing framework sets out how to structure those tests.

For a launch, three practical rules help:

  • Test concepts, not variations, first. Early budget should compare genuinely different angles (problem, outcome, social proof, product demo). Color and copy tweaks come after a concept wins.
  • Brief native formats per channel. A creator-style vertical video for TikTok or Snapchat and a polished feature walkthrough for a search-intent channel answer different questions for different users.
  • Plan production capacity for week two. The first winning concept usually appears quickly, and the gain comes from producing iterations of it before it fatigues. Admiral Media’s AI Creative Factory, which has delivered more than 10,000 AI ads, exists largely to solve this capacity problem.

Slide, a video-first dating app, is a clear example of how much a single native concept can move launch-phase numbers. Admiral Media proposed native TikTok videos made by influencers rather than standard ads, and paired peak spend with that influencer content strategy in the US. When the native creative was paused and relaunched, the impact on performance was immediately visible. The Slide case study reports +116% downloads at a 55% lower CPI, with sign-ups up 59% at a 40% lower cost per sign-up.

Slide on TikTok: impact of native influencer creative Diverging horizontal bar chart. Downloads increased 116 percent and sign-ups increased 59 percent, while cost per install fell 55 percent and cost per sign-up fell 40 percent. Slide on TikTok: native influencer creative vs regular creatives Downloads +116% Sign-ups +59% Cost per install -55% Cost per sign-up -40% Lower cost (better) Higher volume (better)
Change in downloads, sign-ups, cost per install and cost per sign-up after Admiral Media introduced native TikTok influencer creative for Slide in the US. Bars are drawn to the same percentage scale on both sides. Source: Admiral Media, Slide on TikTok case study.

Which channels should a new app launch on?

A new app should launch on the one or two channels where its audience is most reachable and where the platform can learn from limited data, then add channels one at a time once the first ones are stable. Launching on six networks at once splits a small budget into pieces too small for any algorithm to learn from.

The table below summarizes how the major channels typically behave at launch, based on patterns across the accounts Admiral Media manages. It is a qualitative guide, not a benchmark.

Channel Strength at launch Main constraint at launch Best use in the launch ladder
Meta (Facebook, Instagram) Broad reach and strong automated delivery once event data exists Needs consistent conversion volume to exit learning; creative fatigue arrives quickly at scale Core volume and event optimization from soft launch onward
Google App Campaigns Inventory across Search, Play, YouTube and Display from one campaign Google recommends daily budgets of at least 50x target CPI or 10x target CPA Android scale and install or action optimization once budget supports it
TikTok Fast creative feedback and reach with younger audiences Rewards native, creator-style content; polished brand ads often underperform Creative discovery and volume, especially for youth-skewed apps
Snapchat Efficient reach in younger demographics Narrower audience profile than the largest networks Youth-focused launches and awareness that converts
Apple Ads High-intent users searching the App Store Volume is capped by search demand for your keywords Capturing intent created by other channels, PR and word of mouth

ØNSK, Norway’s wish list app for birthdays, weddings and other occasions, shows why channel testing belongs in the launch plan rather than the scale plan. Admiral Media led the creative and media strategy from the start, ran a multi-channel mix across Snapchat, TikTok and Meta, and quickly learned that Snapchat was the top performer. The target audience was teenagers aged 13 to 17, and EU rules prohibit personalized advertising to that group, so classic interest-based UA was off the table. Admiral Media tested awareness campaigns with performance-built creative instead, and those campaigns outperformed the UA campaigns. According to the ØNSK case study, the app became Norway’s fastest growing app and reached #1 Top Free App, with awareness campaigns delivering 3.8x cheaper CPMs and a 31% lower CPI.

ØNSK: ROAS uplift of awareness campaigns over UA campaigns Column chart. Across the account, awareness campaigns delivered 60.3 percent higher day 7 ROAS and 41.2 percent higher day 30 ROAS than UA campaigns. On TikTok, awareness campaigns delivered 90.3 percent higher day 7 ROAS and 64.9 percent higher day 30 ROAS. ROAS uplift: awareness campaigns vs UA campaigns 0% 20% 40% 60% 80% 100% ROAS uplift vs UA campaigns +60.3% +41.2% All awareness campaigns +90.3% +64.9% TikTok awareness campaigns Day 7 ROAS Day 30 ROAS
ROAS uplift of ØNSK’s awareness campaigns compared with its UA campaigns, at day 7 and day 30, for the account overall and for TikTok. TikTok day 7 is highlighted as the strongest result. Source: Admiral Media, ØNSK case study.

Launch constraints such as regulation, audience age and platform rules often decide channel strategy more than preference does.

How do you know when to move from soft launch to hard launch?

You move from soft launch to hard launch when the gates agreed before launch are met in consecutive cohorts, not in a single good week. Those gates should cover retention, conversion to the monetization event, and a cost per activated user that is compatible with your payback target.

The test the Admiral Media team applies is simple: if spend doubled tomorrow and acquisition cost rose, would the unit economics still work? If the answer depends on CPI staying at soft launch levels, the app is not ready, because costs almost always rise as budgets grow and the algorithm reaches beyond the cheapest, most responsive users.

Signals that an app is ready for a hard launch usually include:

  • Stable retention across cohorts, not one strong cohort lifted by an unusually good creative.
  • A working optimization event with enough daily volume for automated bidding on your core channels.
  • At least two winning creative concepts, so one fatiguing does not stall the whole account.
  • Localized store listings and creative for every hard launch market.
  • A payback model finance has signed off, so scale decisions are about evidence and not about nerve.

How should a launch scale into new markets?

A launch should scale into new markets one market at a time, each with its own localized creative, store listing and test budget, so that weak results in one country do not hide strong results in another. Market expansion is a repeat of the launch ladder, not a budget toggle.

TIER’s expansion is the clearest example in Admiral Media’s portfolio. Mobility apps face hyper-localization: every city has its own users, regulations and seasonality, which complicates analysis, optimization and creative. Admiral Media audited the existing campaigns, analyzed public platform data to choose channels by market, built a creative brief and approval process with TIER’s brand team, and maintained an ad copy database in eight languages so copy could be tested market by market. Benchmarks for CPM, CPC and CTR were set up front so daily optimization decisions could be made quickly against agreed KPIs.

Inshallah followed the same pattern after the US. With the US funnel proven, Admiral Media opened up new revenue sources that supported expansion into Germany, the UK and Belgium. According to the Inshallah case study, US iOS subscriptions grew 824% and US iOS revenue grew 1,253% since Admiral Media took over.

What are the most common app launch mistakes?

The most common app launch mistakes are scaling before retention is proven, optimizing for an event the algorithm cannot learn from, launching on too many channels at once, and treating creative as a one-time asset. Each one wastes budget in a predictable way.

From audits the Admiral Media team runs on new and recently launched apps, these patterns come up repeatedly:

  1. Launching without a measurement plan. Events added after launch break historical comparisons, and on iOS a missing or poorly designed conversion value schema means the first weeks of spend produce almost no usable signal.
  2. Choosing the deepest event too early. A purchase-optimized campaign with too few daily purchases never stabilizes. Google’s own guidance of at least 10 different users per day completing the chosen action is a useful sanity check.
  3. Underfunding the campaigns that do run. Spreading a small budget across many campaigns or channels produces many campaigns in permanent learning instead of a few that work.
  4. Reading CPI as the success metric. Inshallah’s early Android installs were cheap and churned by day 5. Cheap installs that do not retain are not a win.
  5. Running one creative concept. When that concept fatigues, the account has nothing to fall back on and costs rise across the board.
  6. Ignoring the store page. Every channel’s traffic converts on the same product page, so a weak page raises acquisition costs everywhere.
  7. Forgetting platform lead times. Closed testing requirements for new Google Play personal accounts, review times and pre-order windows all belong on the launch calendar.

How does Admiral Media run an app launch?

Admiral Media runs an app launch as an integrated program across measurement, store presence, creative and media, using the Launch Ladder to decide when each budget step is earned. The goal is not a big launch day; it is the fastest reliable route to profitable, repeatable acquisition.

In practice, an engagement typically starts with an audit of the tracking setup, onboarding, paywall and store listings, as Admiral Media did for Inshallah before entering the US. The team then sets gates with the client’s product and finance leads, prepares localized listings and a first wave of creative concepts, and launches in the agreed test market with clear weekly reviews. As the data matures, optimization moves down the funnel and channels and markets are added one at a time.

None of the results in this guide came from a single launch-day push. They came from a sequence that let the platforms learn and let the business see what was working before betting on it.

If you are planning a launch or a new-market entry, the Admiral Media team can help you design the ladder, set the gates and run the first phases with you.

Frequently Asked Questions

What is the difference between a soft launch and a hard launch for an app?

A soft launch releases an app in one or a few test markets to validate retention, monetization and acquisition costs on a limited budget. A hard launch releases the app to all priority markets with budgets sized for scale. The soft launch exists to find and fix problems while they are still cheap. Teams move to a hard launch once pre-agreed retention, conversion and cost gates are met in consecutive cohorts.

How much budget do I need to launch a mobile app?

The budget depends on your target cost per install or cost per action and on the conversion volume the ad platforms need to optimize. Google, for example, recommends a daily App campaign budget of at least 50 times your target CPI for install campaigns, or at least 10 times your target CPA for in-app action campaigns. A soft launch can run on a smaller budget focused on one or two channels. Size the budget to the volume the algorithms need rather than to a round number.

How long before release should I start marketing my app?

Start building demand as early as your platform tools allow and your store assets are ready. Apple lets a brand-new app run pre-orders with a release day between 2 and 180 days after the pre-order is published, and Google Play pre-registration campaigns can run for up to 90 days. Early campaigns are useful for testing creative angles and audiences before release. Measurement and store listings should be finished before any paid traffic runs.

Should a new app launch on iOS or Android first?

Launch first on the platform where your target users and revenue are concentrated, and where your measurement setup is ready. iOS users often monetize better in markets like the US, while Android can deliver cheaper volume in many regions. In Admiral Media’s work with Inshallah in the US, iOS users generated significantly higher revenue and nearly twice the retention of Android users. Test both if you can, but judge them on cohort revenue rather than install cost.

What KPIs should I track during an app soft launch?

Track retention first, especially day 1 and day 7, along with onboarding completion. Next, track conversion to your monetization event, such as trial start or first purchase. Track cost per install and cost per activated user last, because acquisition costs are noisy while the algorithms are still learning. The aim is to learn whether the product keeps the users you buy before you pay to buy more of them.

Which ad event should I optimize for when my app has no data?

Start with the deepest event that enough users complete each day, which for a new app is usually an install or a registration. Move to trial, purchase or value optimization once daily event volume supports it. Google recommends choosing an in-app action completed by at least 10 different users per day for action-optimized App campaigns. Starting too deep leaves campaigns stuck in learning, while staying shallow too long teaches the algorithm to find low-value users.

Do I need a closed test before publishing an Android app?

If you publish from a personal Google Play developer account created after November 13, 2023, yes. Google requires at least 12 testers who have been opted in to a closed test continuously for at least 14 days before you can apply for production access. Build the closed test into your launch calendar and use it to catch crashes and onboarding problems.

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